
Sandbox game development focuses on creating a highly free virtual world, granting players the power to "create, explore and rewrite rules", allowing each player to become the designer of their own game world.
"Open-world Architecture
Develop an infinite map generation algorithm (programmed terrain + manual refinement)
- Build a physical simulation system (gravity/fluid/destruction effect)
- Realize dynamic ecological chains (vegetation growth/animal migration)
2. Create the toolchain
Visual Editor (House/Vehicle/Clothing DIY)
Logic programming interface (Redstone Circuit/visual script)
UGC content sharing Platform (Workshop)
3. "Social System Simulation
- AI Town Evolution (NPCS 'Self-Employment/Marriage and Childbearing)
Fluctuations in the economic market (supply and demand relationships affect prices)
Multi-civilization conflict system (Dynamic Relationship of Tribes/city-states)
4. "Cross-dimensional interaction
Real data import (generate terrain on Google Maps)
- VR construction mode (Gesture fabricating terrain)
- Blockchain asset rights confirmation (NFT-ization of Player Creation)
** Representative Work direction ** :
▶ Survival and Construction (Minecraft Style Pixel Creation)
▶ The SIMS (a hybrid of The SIMS and Anno)
▶ Sci-fi sandbox (Space Editing in the style of Star Citizen)
** Technological Moat **
✓ Voxel engine optimization (Real-time rendering of billions of blocks)
✓ Cloud collaborative Editing (No lag when tens of thousands of people are on the same server)
✓ Artificial intelligence content review (automatically filtering out non-compliant creations)
Focusing on the disruptive experience of "rules set by you", it is the developer of the God model in the virtual world.