AR/VR game development focuses on creating immersive virtual and real interaction experiences, blurring the boundaries between the real and digital worlds through spatial computing, 3D engines and sensing technologies.
1. "Core Technology Stack
Cross-platform XR framework development (Unity3D/Unreal+ARKit/OpenXR)
High-precision spatial positioning (SLAM environment modeling + gesture/eye tracking)
- Physics Engine Optimization (Real Simulation of collision/gravity/material interaction)
2. "Immersive Content Design
- VR: 6DoF full Freedom combat/puzzle-solving system
- AR: LBS real-scene games (such as geofencing gameplay in the style of Pokemon GO)
-MR: Virtual-Real Fusion Interaction (Mixed Reality through Passthrough Technology)
3. ** Health and Adaptation Plan **
- VR anti-dizziness design (Dynamic field of vision/Motion compensation)
Multi-device adaptation (fully compatible with Quest/Pico/ mobile ARCore)
Cloud rendering solutions lower the hardware threshold
"Typical Products" :
▶ Fitness category (Beat Saber-style rhythm sports)
▶ Social category (VRChat-style virtual avatar social interaction)
▶ Education Category (AR Chemistry Experiment Simulation)
▶ Commercial Application (IKEA AR Furniture Placement)
"Technical Barriers" :
✓ Sub-millimeter motion capture delay (<20ms)
✓ Cross-platform online synchronization technology
✓ Lightweight AR cloud recognition (no need to pre-download 3D data)
As an entry-level technology provider in the metaverse, we are driving games to evolve from "controller control" to a next-generation experience of "full-body participation".