
The development of idle idle mini-games focuses on creating an "easy and effortless" automated growth experience, allowing players to enjoy the sense of achievement of "getting stronger even when offline".
1. "Numerical System Design
- Build an exponential growth curve (automatic enhancement of equipment/characters/resources)
- Develop a multi-threaded revenue system (combat + production + exploration parallel idle)
2. ** Innovative placement gameplay **
Offline revenue algorithm (converting real time to game progress)
- Emergency Event System (Special reward levels triggered upon launch)
- Combination strategy System (Skill/Equipment pairing affects idle efficiency)
3. "Optimization of Burden Reduction Experience"
- One-click collection of all offline earnings
Global acceleration function (Get 2 hours of speedpass by watching advertisements)
Intelligent hosting system (automatically using the optimal strategy)
4. "Social Lightweighting"
Guild mutual assistance acceleration (Shared idle buff)
Asynchronous PVP (AI-controlled offline character battles)
"Typical Products" :
▶ Traditional RPG genre (Hero Cultivation in the style of "Idle Heroes")
▶ Simulation management type (" Travel Frog "style automated Adventure)
▶ Magical Synthesis Type (Cell to Singularity: Cosmic Evolution)
** Technical Highlights ** :
✓ Cloud save to prevent progress loss
✓ Cross-device synchronization (mobile phone/tablet /PC)
✓ Battery power/heat optimization (Continuous operation in the background)
Focusing on the laid-back gaming experience of "clicking a little before going to bed and enjoying a refreshing harvest upon waking up", it is an expert in creating a "slacking off" tool for modern busy gamers.