
重点词汇
523/5000
通用场景
IO mini-game development focuses on playing lightweight, multiplayer online competitive games, emphasizing a casual experience of "click and play, global server".
1. "Minimalist gameplay design
- Develop classic IO gameplay such as "Battle Royale" and "Devouring Evolution" (like "Ball Ball Battle" and "Snake Battle")
Each match lasts for 3 to 5 minutes and features fast-paced battles, supporting real-time competition among up to 100 players on the same screen
2. "Global Server Architecture
Low-latency synchronization technology (a hybrid solution of state synchronization and frame synchronization)
Intelligent matching system (Battlefield allocation based on player level/region)
3. Viral social spread
- One-click invitation of friends to form a team via wechat or QQ
- Addictive emoticons + quick and mocking interaction
4. "Hybrid Monetization Model
- Advertising monetization (Motivational video revival + banner ads)
- In-app purchase of skins/special effects (without affecting balance)
"Typical Products" :
▶ Devouring Type (Control the character to consume resources to grow larger)
▶ Shooting Genre (Mini Version of "Brawl Stars")
▶ Decompression Class (IO version of "Synthetic Big Watermelon")
** Technical Highlights ** :
✓ WebGL web page and APP dual-end data intercommunication
✓ Small package strategy (Installation package <50MB)
✓ Anti-cheat System (Behavior Detection + Server verification)
Focusing on fragmented entertainment with "10-second download and 10-minute addiction", it is a best-selling factory in the casual competitive field.