Survival and construction game development focuses on creating a highly free sandbox survival experience, integrating core gameplay such as resource collection, base building, and environmental confrontation, allowing players to challenge the limits of survival in a perilous virtual world.
"Survival System Design
Realistic physiological indicators (hunger/thirst/body temperature/fatigue)
Dynamic environmental threats (extreme weather, beast attacks, radiation zone variations)
- Injury and illness System (Fractures/infections require corresponding treatment)
2. Construction and Process System
Modular construction (freely built from thatched sheds to steel fortresses)
Deep manufacturing chain (ore smelting → parts processing → weapon assembly)
- Power/Pipeline Simulation (Automated Farm/Fortifications)
3. "Open-world Ecosystem
Realistic animal behavior (migration/predation/domesticability)
Ruins Exploration and Random Events (Crash Wreckage/Mysterious Laboratory)
Terrain modification (digging tunnels/building DAMS to change the landform)
4. "Multiplayer cooperative confrontation
- PvE Team survival (division of labor to build shelters)
- PvP Territory wars (Base attack and Defense/Resource Snatching)
Server persistence (Retention of buildings/items across playthroughs)
** Representative Work direction ** :
▶ ** Hardcore Survival ** (Green Hell Style Realism)
▶ ** Doomsday theme ** (Zombie Destruction Project Style Crisis)
▶ "Fantasy Sandbox" (Valhalla Style Norse Mythology)
▶ "Space Survival" (No Man's Sky + Oxygen Deficiency Hybrid)
** Technological Moat **
✓ ** Physics Engine Fusion ** (Destructible building/Doll Effect)
✓ **AI Ecosystem Chain Simulation ** (Dynamic Balance of Food Web
✓ ** 10,000 People Online Architecture ** (Sharded Server Technology)
Focusing on the survival and evolution journey from the Stone Age to cyberpunk, it is the ultimate sandbox creator of virtual wilderness survival.